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v1.1.0.9 -------- [4.24.02]
Changes/Additions: ------------------ - Added Anti-Cheat protection. - User Interface redone for HLTV. - Added cheering to HLTV. - Muting a player in the scoreboard will also mute their text messages. - Steam beta clients and non-Steam clients can play together on the same server now. - Voice communication uses DirectSound by default now. - Added player ID to Half-Life DM. - Added chat flood protection to HLDM. - Added logging of fatal Sys_Error server shutdowns. - Dedicated servers (Win32 + Linux) now default to 32MB heapsize. - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
New CVARS: ---------- "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1
"sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1
Bug Fixes: ---------- - Fixed bogus \Save directory being created when you ran Half-Life. - Fixed filter logic in the launcher. - Fixed bug where clients couldn't connect to server side only MODs. - Fixed bug where you could "kill" the HLTV entity in Half-Life DM. - Fixed AddIP command. - Fixed crash when a func_breakable triggers a trigger_counter. - Fixed Egon gun beam problem in Half-Life DM. - Fixed Tau cannon prediction problem. - Fixed fog messing Additive sprites. - Fixed Alien Grunts not making any attack sounds. - Fixed Egon's beam looking yellow in sofware mode. - Removed "friends" connectionless packet query. - Fixed "bad address type" fatal server error (caused by clients with long names). - Fixed "condump" so the output won't overwrite previous files. - Fixed "cvarlist" so the output won't overwrite previous files. - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. - Fixed server shutdowns related to using bots.
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